January 13, 2017
January 06, 2017
December 23, 2016
December 15, 2016
December 09, 2016
December 08, 2016
December 01, 2016
November 28, 2016
After a parlous period during which it seemed that Pelgrane Press’ magic spreadsheet had turned into a sensible spreadsheet, I am once again delighted to report that I’ll be attending Dragonmeet in London this Saturday. I’ll be there with the Pelgrane crew, including Kenneth Hite, Rob Heinsoo, Gareth Ryder-Hanrahan and of course co-honchos Cat Tobin and Simon Rogers.
The event itself has yet again shed its skin and grown larger and for the first time will be at the Novotel London West near the Hammersmith tube station.
13:30: Ken and Robin Talk About Stuff Live: Join us for a live podcast recording as Ken nerdtropes up a storm and we field audience questions with our usual jetlagged aplomb.
15:30: What’s Up with Pelgrane Press: The whole team spills the beans on plans for 2017 and beyond, and I periodically urge the non-Kens among them to use their outdoor voices and speak up for the nice people.
If the publishing gods so decree, we’ll have a special Dragonmeet preview edition of Cthulhu Confidential, the flagship GUMSHOE One-2-One release. I could not be more excited about seeing this finally arrive in print form, so please propitiate the ink deities as the weekend draws near.
(Any Simon Rogerses out there might want to take note of the relationship between the venue and a local purveyor of Christmas sandwiches—traditional lunch of choice for humble, undemanding and hard-working freelancers. See handy map.)
November 25, 2016
November 24, 2016
November 18, 2016
November 11, 2016
November 04, 2016
October 28, 2016
October 21, 2016
October 18, 2016
This Friday is International Pelgrane Day, an event to celebrate the tenth anniversary of the GUMSHOE system.
If I get enough takers, I will join in the foofarah by running an online GUMSHOE game at 12 noon Eastern for 4-6 players on Roll20.
Claim your spot in the game by finding my email contact info in the site header and dropping me an email message. Preference will be first come, first serve for those who follow that simple instruction.
“What GUMSHOE game?” you might ask.
Well, it’s a surprise. What would International Pelgrane Day be without surprises?
October 14, 2016
September 30, 2016
September 25, 2016
Condolences to family and friends of Jeff Mackintosh. He wrote of his impending death from cancer with courage and forthrightness. I always enjoyed chatting with him back in his game industry days and feel the sorrow of those close to him. The Pelgrane Press crew will commemorate him, as are many other tabletop publishers, by naming an upcoming character after him—in our case, in the upcoming Cthulhu Confidential. His final downturn came quickly but I think he had been informed that this was happening.
While on the subject of passings, I would also like to celebrate the joyous music of Buckwheat Zydeco, aka Stanley Dural Jr., who will not be making his November gig at Antone’s in Austin. I once saw him at a small Toronto club, where the promoter had to warn him that local blues audiences stayed glued to their chairs and that this didn’t mean they weren’t enjoying themselves. My wife and I did our best to disprove this but were 50% of the people on the dance floor.
This weekend we also lost Bill Nunn, who as Radio Raheem pulses as the heart of anger in Spike Lee’s Do the Right Thing. He played every role with solidity and authenticity.
All three of these men were taken by cancer.
You can’t take revenge on an abstract concept. Death isn’t a dude in a skull mask you can flip off. But we could, it would be by recognizing the precious value of the time we do get on this earth, and savoring it as best we can. In the next days I will strive to do something with Jeff’s attention to detail, the sheer fun of zydeco music, the truth of Bill Nunn’s acting.
September 23, 2016
Gameplaywright is developing a writing visualization tool that might seem familiar to those of you who know my book Hamlet’s Hit Points. It might even have something to do with the HHP follow-up project I’m working on, which uses its beat system, plus spiffy new insights, to address fiction writing in general. If this intrigues you, please help us out by taking a brief survey.